The methods of the SoftmaxGambler class are listed below. For a complete list of SoftmaxGambler class members, see the SoftmaxGambler Members topic.
Equals (inherited from Object) | Determines whether the specified Object is equal to the current Object. |
GetHashCode (inherited from Object) | Serves as a hash function for a particular type, suitable for use in hashing algorithms and data structures like a hash table. |
GetType (inherited from Object) | Gets the Type of the current instance. |
Observe (inherited from GamblerBase) | Records of the reward brough by the specified lever. |
Play | Returns the index of the pulled lever. |
Reset (inherited from GamblerBase) | Reset the counters of the GamblerBase . |
ToString (inherited from Object) | Returns a String that represents the current Object. |
Finalize (inherited from Object) | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. |
LeverMean (inherited from GamblerBase) | Gets the reward mean associated to the specified lever. |
LeverSigma (inherited from GamblerBase) | Gets the reward standard deviation associated to the specified lever. |
MemberwiseClone (inherited from Object) | Creates a shallow copy of the current Object. |
SoftmaxGambler Class | Bandit.Stochastic Namespace